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Unreal Movie Project: The Evolution of An Phiast

As part of the professional practice in year 1 of BCFE's degree course, we were given a real-world brief this brief was the Dingle Film Festival where we were tasked to make a 30-second animation sting featuring their mascot An Phiast.

I worked as the director of this project as I came up with the pitch and idea for it,
My team consisted of 3 other games developers and an animator.
My involvement was more or less strictly inside of Unreal engine and Adobe Premier Pro.
Inside of Unreal I did the camera work and model placements and effects such as water and cel shading.

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